FIRST LEGO League Global Innovation Award Presented by XPRIZE




Where will your ideas take you?
The FIRST LEGO League Global Innovation Award presented by XPRIZE is designed to encourage and assist teams to further develop their innovative solutions to real-world problems.

For many teams, their innovative solutions created through the Project have led to some amazing opportunities, like receiving local and national media attention, meeting government leaders, and seeing their invention be brought to market. For some, their inventions have changed lives.

Questions? Email us at

Innovate in 7 Easy Steps


*Some regions (especially those with Championships after early March) may be using an approved alternate process to choose a Regional Nominee. Look for communications from your local FIRST LEGO League Partner and check below to see if your region is using an alternate process.
**Prize money may also be used to participate in FIRST programs.

Regions using alternate process

  • Iowa
  • Israel
  • Mississippi
  • Missouri (St. Louis)
  • New York City
  • Ontario
  • Quebec
  • Spain
  • Texas - Alamo
  • Virginia/DC

About FIRST®:
FIRST was founded in 1989 to inspire young people's interest and participation in science and technology. Based in Manchester, NH, the 501 (c) (3) not-for-profit public charity designs accessible, innovative programs that motivate young people to pursue education and career opportunities in science, technology, engineering, and math, while building self-confidence, knowledge, and life skills.

About the FIRST® and LEGO® Partnership:
In 1998, FIRST Founder Dean Kamen and the LEGO Group’s Kjeld Kirk Kristiansen joined forces to create FIRST
® LEGO® League, a powerful program that engages children in playful and meaningful learning while helping them discover the fun in science and technology through the FIRST LEGO League experience. Dean and Kjeld have a shared belief that FIRST LEGO League inspires teams to research, build, and experiment, and by doing so, they live the entire process of creating ideas, solving problems, and overcoming obstacles, while gaining confidence in their abilities to positively use technology.