FIRST LEGO League Global Innovation Award

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Thanks to the 527 FIRST® LEGO® League (FLL®) teams who submitted their invention ideas to the FLL Global Innovation Award, presented by XPRIZE. The following Semi-Finalist teams have been selected to continue in the competition:

Team Name City State/Province Country FLL Region Invention
Lego Lions Austin TX United States Central Texas Haptic AppPlatform for Visually Impaired
Classy Cyborgs Aurora ON Canada Ontario Treasure Box Braille Program
Team Storm Terre Haute IN United States Indiana ROY G. BIV Math System
Roboticons  Kaysville  UT United States  Utah  AllerScan
Robogators Team 2  Everett  WA United States  Washington  Bridging Classic w/ New Teaching Methods
NeXT Generation  Tully  NY United States  New York - Utica  Bridge To Communicate
Brick Ops  Overland Park  KS United States  Greater Kansas City  Lexi-Learn
Braille Boys & Annie  Cumming  GA United States  Georgia  Insta-Braille
FLL & Beyond: 2 squared + 3  Santa Barbara  CA United States  Los Angeles (CA)  Raiders of the Lost Elements/ChemBattle
RoboLearners  Moorestown  NJ United States  Delaware  HEARcules
Robot Rights  Dublin  OH United States  Ohio  Math Magic
Fast & Curious  Rockville  MD United States  Maryland  SMART
Guardians of the Bricks  Fernley  NV United States  Northern Nevada  String EaZe
Robobenders  Northern Westchester  NY United States  Hudson Valley  What is My Face iPhone App
The Dark Knights  Bellevue  WA United States  Western Washington  ReWrite with a SmartWrite
Electric Eagles  New York  NY United States  New York City  SocialQ
Mann Master Builders  Union  KY United States  Northern Kentucky  Safe Tackle Football Helmet
NDV Blue DragonBots  San Francisco  CA United States  NorCal  SimuBot
Robrostorms  Glen Rock  NJ United States  North New Jersey  ConnectMe Classroom App
Heschel RoboHawks  Northridge  CA United States  Los Angeles (CA)  The Word Ring


The FLL Global Innovation Semi-Finals will take place in St. Louis, MO, USA, from April 22 to 25, as part of the larger FIRST® Championship. Semi-Finalists will present their creative solutions on the future of learning to a panel of judges and to the public. From that pool of 20, three will be selected to travel to Washington, D.C., in June to be honored at a ceremony at the U.S. Patent and Trademark Office. The winning team will receive a cash prize of $20,000, and two runner-up teams will take home $5,000 each. Prize money must be used to further the teams’ ideas or to continue in FIRST programs.

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Where will your ideas take you?
The FIRST LEGO League Global Innovation Award presented by XPRIZE is designed to encourage and assist teams to further develop their innovative solutions to real-world problems.

For many teams, their innovative solutions created through the Project have led to some amazing opportunities, like receiving local and national media attention, meeting government leaders, and seeing their invention be brought to market. For some, their inventions have changed lives.

pdf-icon Fast Facts about the Award

Questions? Email us at fllinnovationaward@usfirst.org


About FIRST®:
FIRST was founded in 1989 to inspire young people's interest and participation in science and technology. Based in Manchester, NH, the 501 (c) (3) not-for-profit public charity designs accessible, innovative programs that motivate young people to pursue education and career opportunities in science, technology, engineering, and math, while building self-confidence, knowledge, and life skills.

About the FIRST® and LEGO® Partnership:
In 1998, FIRST Founder Dean Kamen and the LEGO Group’s Kjeld Kirk Kristiansen joined forces to create FIRST
® LEGO® League, a powerful program that engages children in playful and meaningful learning while helping them discover the fun in science and technology through the FIRST LEGO League experience. Dean and Kjeld have a shared belief that FIRST LEGO League inspires teams to research, build, and experiment, and by doing so, they live the entire process of creating ideas, solving problems, and overcoming obstacles, while gaining confidence in their abilities to positively use technology.